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Top 3 Beyblades

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Bey Tricks

How To Become a nearly expert Beyblader

 

Our Tricks.

All stupid tricks taken out of the Tricktionary. All credits goes to Malika and Marcus.
Tai,


Tricks

Cyber Dragoon - Perfect delete:

You need either Cyber Dragoon or Dragoon V for this. Shoot as hard directly towards the enemy Beyblades with full force and this should hit the opponents beyblade on the blade base and attack ring. Because Dragoon v and Cyber dragoon have another attack ring like part on the blade base.

If done correctly the beyblade should be knocked out but your beyblade would have a 7/10 chance of running out by itself. This is very useful but can be tricky to use.

Cyber Dranzer - Blast impasse

Shoot from directly above the other beyblade but slam down hard to make it effective Your beyblade may have a chance of being off balance 2-3 seconds later.

Cyber Driger - Metallic heat:

You must use a Driger F or a heavy attack type for this. Launch your beyblade hard but tilt your launcher down at the front. Your beyblade should attack 3-4 times on the enemy beyblade. Or it should being in full contact with the other beyblade for 3 seconds.

Cyber Draciel - Sonic Radiation:

Use a Semi-flat tip Beyblade with a Draciel AR.

Launch hard at the very top of the sloped part of the arena. If done correctly your beyblade should blow up the other beyblade easily.

Flash Leopard - Cross fire:

Face your launcher forward and launch hard but rather than forcing your blade forward do the opposite and launch back but make sure it doesn't go out of the arena. Make sure it balances on the top part of the slope. Your beyblade will sort of tip forward and charge straight into the enemy beyblade and attack underneath it.

Sharkrash:

launch at a 45 degree angle, force your beyblade forward through the side of the arena slopes. make the beyblade attack ring parallel to the angle of the slope. This will attack the beyblade in all directions.

Bizzalog : Recommend a Wolborg beyblade for this trick.

Launch straight into the Beystadium wall and this should rebound into the wall opposite it and to another wall.

By doing this you cover up the whole Beystadium thus wiping out any beyblade that is caught in its rampage.

Ultimate Dive Bomb:

Attack type Beyblades work well with this. tilt your launcher to the right as you launch like a normal dive bomb but tilt it down on the front before your beyblade is released. This will make a kamikaze attack pattern.

Master Draciel - Master Defense:

All you have to do is sharpen your defense beyblade so its more pointed but not too sharp, Now hold your launcher but tilt it upwards in the air and when you launch, slam it down real hard but keep your launcher tilted up. This will make it move back then all around the place of the center and is good to dodge heavy attacks and out spin them!

Vulcan Claw:

Tilt your launcher forward and launch hard straight to the wall near to you. If done correctly your beyblade should reverse a couple of times making nice sharp turns and cover the battle field.

Victory Tornado:

Use a Dragoon V - V2 for this. Launch in the sloped part of the arena hard and make sure that the opponent does not launch at least 1-2 inches near your beyblade. If so you are screwed, if done correctly your beyblade will pound the enemy beyblade like hell!

Vanishing moot - Recommended using Master Dragoon:

Launch incredibly hard into the arena in the very top part of the slope in the arena and make sure your beyblade doesn't hit any walls hard other wise you will run out of momentum quickly. If done correctly your beyblade will upper attack the other beyblade sending it straight up into the air vertically.

Viper wall:

Use a defensive beyblade (personally I recommend you use a Draciel f beyblade with a master Draciel attack ring).

Launch into the middle of the arena and your beyblade should be staying still in the arena for at least 5 long seconds then it will start to move about slightly but this is all in the plan.

When staying in the middle it will give time for your opponent to ware out while in attack pursuit and after 5 seconds when your beyblade moves about slightly, your beyblade will dodge a few attacks making a good defensive maneuver and with its large barrier attack ring it will hit it eventually and force it down the stadium floor.

Metal Slash:



Use a metal system beyblade for this. make sure the blade tip is flat and very much in attack and launch very hard (spin direction does not matter) straight into the slopes in front of the gap between the walls. This will make your beyblade move very fast around the middle part of the arena slopes.



Alpha conversion:



Use a Metal Dranzer or Metal Driger. Launch into the top of the arena walls and this is the most hardest trick of all tricks. Make your beyblade grind on top of the arena walls for at least 2 seconds long and it should come down in front of the gap. It's fun to use for non serious battles.



Chaos Bomb:



This is my fire bomb technique so its exactly the same. Wirth a try!



To do this simply tilt you shooter like a dive bomb but forward and when you launch swing your hand vertical and this will make your beyblade do a kamikaze all over the Beystadium. Recommended an attack type.



Inferno:



Use a Dranzer beyblade for this. Aim from a really high altitude and smack your beyblade damn hard on the arena (miss the enemy on purpose by the way) and make sure it lands 4mm away from the penalty pockets or gap and watch it for yourself what happens. you will really be hooked into this attack.






Power of Anubis:



This is a new attack I recently came up while training. This is meant for only attack beybladers. To do this you need this exact combination.



AR: Driger V2

WD: 10 Balance

SP: Neo right spin

BB: Bump King



Now launch hard into the arena slope that's right on the edge of the wall and hopefully it will circle the middle slopes of your arena with a lot of air rushing out. Want to find out the damage on this combination? Give it a go and see!.



Ultimate vengeance:



Revenge is sweet but using it in Beyblading is even sweeter. get what I'm saying? well here's a little trick, Upgrade your beyblade with sharp attack ring, Dragoon V/v2 blade base that has sharp support parts and mix 2 attacks you've learnt above for a devastating attack.



Justice:



This attack sounds weird doesn't it? well worth a try if you read on.



You need a attack type HMS Beyblade for this. Use left rotation for this now launch but as you do, swerve your arms to the right and then tilt it 45 degree to down to your left then launch real hard.



Blazing Gigus Tempest:



This is Dranzer GT's attack, to do this you need a Dranzer GT.



Prepare your Reverse EG and then launch into the middle of the arena. after a few seconds like maybe 2-3 seconds the EG should activate and cover half of the arena from the middle with its fast smashing formation.






Demolition Fury:



This is more of a movement than an attack and it takes out defense types really clean.



basically u launch it like a tiger claw but instead of keeping your launcher in one place slide it so it swerves and after one big fury it does like a flower shaped attack pattern and if u have an upper attack blade it knocks it flying



Furby's revenge:



Right you need to modify your beyblade with these settings:



AR: Driger F

WD: 10 balance

SG: Metal weight

BB: Dragoon V



Now once you have done this, launch straight into the wall, miss your opponent deliberately.



Make sure when you launch your arms and your beyblade is straight and upright. After this it should circle for about 7-8 times.



Digital cyber cannon:



Get a Cyber Dragoon or a Metal Dranzer for this attack (recommended). Now launch with 3 combinations. This is quite tricky so it will take you alot of time to do this.



1st move: Dive Bomb

2nd move: Tiger Claw

3rd move: Sonic Radiation



As I said this is very tricky but after you position each technique launch with all your strength and kick some ass!



Zeus's attack/King of Darkness:



For this you need either Zeus or a Driger v2.

On the middle slopes of your Beystadium launch it there with a forced attack and this will make your blade roam around the arena about up to 7 times.



Dragoon GT:



Get out a Dragoon GT for this or a Dragoon G. Wind up your EG to the middle of its full of the EG and then launch straight into the Beystadium with the front part of your launcher tilted forward.



The fake Bit beast:



To do this you need a Driger F or any insane attack types. This is more of a fake attack than a real one. What you do is launch pretty weak on the very top slopes on the arena and it will roam silently around. After it is defeated move on to the attack below.



Foxy's Bit beast:



You need to learn the "fake bit beast" trick first. After you have done that launch the same way with the same beyblade only harder this time but tilt your Beyblades attack ring straight into the arena slopes. This should make it more insane.



Max tighty whitey lightning attack:



This is a really weird attack and here's what to do, Use a Magnacore beyblade and rig the MG stadium with magnets in a spiral shape. The launch in the middle of the arena with your shooter tilted back with the front size upwards.





Volcano Emission:



Get a Dranzer V or v2 and shoot with forced attack straight to the enemy beyblade and get it to make full contact for at least 2 seconds. This will take out 1/3 of the enemy's rotation speed.

Metal storm:

Use an attack type such as Dragoon MS or Dragoon types etc. Launch hard at an angle of a 45 degree to the right to an area in the arena where your opponent would least expect you to land your blade. After a few seconds it should move very slowly at a tilted angle, then it will move in a flower like formation.

Metal Shield:

Use Draciel types for this. Launch your defense beyblade into the very middle of the Beystadium and you have to have it to stay in one spot for 11 seconds without moving it anywhere else even the slightest. During this process it will look like a still object because of the defense.

Metal Spike:

Fast Attack Beyblades are recommended for this attack. This is not how to launch your beyblade, it is where you launch in the arena, Launch where an opponent or where you think your opponent will launch and launch exactly where he/she will land his/her beyblade.

Metal Spiral:

Again you need an insane attack beyblade. Hold your shooter forward but hold it up upside down like Tyson's first launch strategy. Aim where the opponents beyblade is most likely going to turn to that direction when it lands and launch it right over there. This will block it from moving to where it should be therefore counter attacking the opponent. Not bad huh?

Midnight Thunder:

To do this you need a HMS beyblade. Whichever type will do. Launch at an angle of a 45 degrees to the right if your spin direction is right rotation and the other way if your spin direction if your launcher is set on left rotation. This will cause the beyblade to stop in one spot of the arena making a weird rattling noise (which isnt a bad thing) abd after a while it should circle around the arena a few times hitting the other beyblade a few times.

Violent Impact:

Use Dragoon MS or V for this. Or any attack beyblade with smash effect. launch into the edge of the stadium wall (in Japanese stadiums) or into edge of the side pockets for Hasbro arenas and watch it zoom in a furious wipeout.

Kymera Vulcan Claw- ROF Kai:

Launch your blade at a 45 degree angle to the attack ring of your opponent, if done correctly at full power it will instantly knock out your opponent after breaking their attack ring, if it misses the blade you use hits a wall causing the arena to shake and move around throwing all blades off balance

Divine Inferno:

For this use a Dranzer MS. Use attack tip also, Slant your launcher down forwards then thrust it forwards when you launch.

Launch down the stairs trick:

Get up to a minimum of 4-5 stair sets to practice first and perform a stand up launch. You have to have a busted launcher and a compact beyblade. I suggest you look in Daichi's channel to build your self a compact blade.

Hold out your launcher and be very careful where your about to launch, your not launching right above the arena, your launching it forwards. Aim directly at the very edge of the arena from where your facing and when launch you thrust forwards slightly then badabing bada boom you should get it in! Practice at low level heights first till you get used to high level launch.

Feather Dart:

Launch a Dranzer S or any needle tipped beyblade hard, well literally slam the thing, on the stadium particularly on the sloped area and if the enemy beyblade is in the right position your beyblade should land on top of it in time to poke its eye out.

Revolution Storm:

Dragoon GT is recommended for this. Launch your beyblade like a Dive Bomb but swerve it to the arena wall that's closest to you. Do not attempt to launch anywhere in front of the gaps in the arena because well, that is just stupid.

Engine gear overload:

Overloading an engine gear is good for a way to beat the EG beyblades. Get out a Defense ring with a deflecting ability and launch really hard towards the enemy beyblade. But remember, timing is everything at the beginning of the launch because if you launch to late figuring out where the enemy is going to land it counts as cheating. With this technique, you will either:

- Blow up the blade base of the EG beyblade therefore stopping the EG to work properly

- or it will delay the EG for enough time to finish it before it kicks in.



Trinity Spike:


Launch your blade (Dragoon GT recommended, but is possible with all attack
types) into a pocket wall hard. If you did it right, it will rebound off the
wall and bash your opponents blade around like craaaaazy!

Ainigriv:


Launch your blade at your opponent's blade (make sure he's behind a pocket.)
Aim for the pocket, and let the other blade just get in the way. If done
correctly, you will just slam him in ruthlessly.

And, If your wondering about "Ainigriv" That's my friend's house who I'm over
at right now. If you stare at the name long enough, it will come to you! >_O



Demi Seed:



Use a really flat tipped beyblade for this because you want a really heavy attacker. Launch into an arena slopped upright and get it to smash really hard into the arena barriers so it rebounds into the center then back out to the edge of the arena. Depending how flat your tip is will depend on how long this beyblade will keep its movement.



Ultimate Vortex:



Any beyblade is fine with this trick. Basically just practice your beyblade to spin faster. To do this you fill your Beystadium or ANY DISH like object to fill up with water at a really shallow level. Launch your beyblade in there as hard as you can or want to check out your pulling strength.



In real battles this won't really do much to your style other than adding more power into your launch. It's good to increase strength for Bladers who adore power.



Angel:



Get out a Dragoon type beyblade. No HMS is really necessary. Launch in an arena hard into the arena with a nice Dive bomb technique mixing some of your moves BUT, Heres the tricky bit. You have to try and do a 3 combo launch with 3 phases. Like this diagram below:



Phase 1 > Hard regular launch

Phase 2 > Dive bomb technique.

Phase 3 > Your signature move



This takes alot of effort and time and sometimes, eye co-ordination. But as the saying goes, It pays to be prepared. When you finally get the hang of this trick, you will learn your first step to a 3 combo launch,



Gattyaki:

The objective of Gattyaki is a clean 1 hit KO. To do this you need a round smooth blade base of a beyblade. Spiked or bumpy bottoms won't work. You can either launch on top of the enemy beyblade to take out a 'chunk' of their spin rotation.

Or you can shoot your beyblade at the end of "3...2...1..Let it rip!". into the arena wall to make it bounce behind the enemy beyblade to knock it out.

WARNING: Do not loosen your belt when you do this. My pants fell down when this happened...SERIOUSLY!


Heavy Chain Storm (Burning Kereberous base/core needed)


Tilt your launcher 45 degrees to the left (if right spin; 45 degrees to the right if left spin) and slam your beyblade into a wall (in Hasbro arenas) and watch your beyblade go berserk, at least sending your opponent on a nice trip out of the stadium.




Ultimate Viper ramp:

Using a Driger V2 Attack ring, combine it with a low blade base which I suggest a Dragoon S, Launch into a really small arena so the opponent's beyblade won't get away. I suggest a Draciel F arena or a defense type. This is a nice upper attack combo which can be used any style you want.


 
   
 

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